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Avatar2D is a small simulator project of a humanoid walking system. It is 2D simulator a it utilizes classic 2D physics engine. FarseerPhysics engine for C# is used.
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Avatar 2D simulator |
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Version / Platform / File type / Size |
Description |
Download |
AVATAR 2D full x32 |
1: v1.23072013
Windows 2000, XP, 7, 8 - 32bit / ZIP file / 30 MB
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Avatar 2D Simulator full version.
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1: Download
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Key: (1: primary site, 2: mirror site), Avatar2D uses 1: ‘uloz.to’ , 2: ‘onedrive.live.com’ free cloud data storage services. There is no 24x7 guarantee. Maybe it will work, keep smile and be happy - life is short J. At maintenance time, primary site will be renewed as the first and will be unattainable. The Primary site ‘uloz.to’ will contain up-to-date version of the Avatar2D x32 system only !!!. Avatar2D is free project. If you need any changes or adds-on, you have to pay for it J - money talks. |
AVATAR 2D (v1.0) Copyright © 2013 J.Moravec
‚ AVATAR 2D’ software is distributed WITHOUT ANY WARRANTY.
‘AVATAR 2D’ is GNU (General Public License) and is free software.
You can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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Avatar2D version detection |
Deployment and installation of the Avatar2D parts: |
All versions have ID_number in main Avatar2D directory. Something like _AVv1.23072013 alias _AVv#.DDMMYYY, where # is actual version, DDMMYYY is day of the month(DD), month(MM) and year(YYYY) of last update (date in European format). |
Avatar2D is divided into several standalone parts with one main exe module. All standalone modules need Avatar2D directory structure and all RTF, BMP etc. files, included to this directory structure. Main Avatar2D module and all standalone modules have identical name ‘AVATAR2D.EXE’ because of the simple priority scheduler is used instead of a classic job scheduler. Correct deployment of these files is important. Every standalone module can run without existence of the main module or any other module(s). |
Avatar2D Installation instruction |
Subsidiary tools required for Avatar2D x32 for Windows: |
Avatar2D has no full installer at this time. Follow these instructions:
0. Install all subsidiary tools. If it is necessary. 1. Create suitable directory manually ... 'C:\AVATAR2D' for example (it is recommended). 2. Copy content of ZIPpped file to the directory - 'C:\AVATAR2D '. 3. Run Install.exe file in ''C:\AVATAR2D' directory. 4. Select AVATAR2D working directory - 'C:\AVATAR2D' for example (it is recommended). 7. Press 'INSTALL' button – and hope. 8. AVATAR2D main working window(s) resolution can be changed in menu AVATAR2D : [Config] Recommended monitor resolution is 1680x1050. |
Avatar2D ALL versions require minimally Windows XP 32bit SP2 (installation sequence may be important):
1/ MS Installer 3.1 or higher(according to the Windows version) 2/ .NET2.0 library +.NET2.0 library Service Pack 2 (base package) 3/ .NET3.5 library + .NET3.5 library SP1 4/ SlimDX SDK library 2.xx, March 2011 (must be installed first)* 5/ SlimDX SDK library, September 2011 6/ MS VC++ 2008 SP1 redistributable package. 7/ MS XNA 3.1 full installer
All components (subsidiary tools) must be installed manually.
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*Avatar2D uses some DLLs from SlimDX March 2011 and some from September 2011. So you need both versions. If 64bit Windows is concerned, .NET 4.0 Full version have to be installed, Client Profile version only is not enough. SlimDX SDK and MS XNA 3.1 are required as well. By the way, Avatar2D uses ‘comma’ as a decimal separator. Some Windows - US versions use dot. To correct this problem, you have to change local setting in windows ControlPanel folder: LocalAndLanguagesSettings. |
Subsidiary Tools |
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System |
Platform |
Link |
Status |
Microsoft .NET 2.0 |
Windows XP |
Free |
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Microsoft .NET 2.0 SP2 |
Windows XP |
Free |
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Microsoft .NET 3.5 |
Windows XP |
Free |
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Microsoft .NET 3.5 SP1 |
Windows XP |
Free |
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Windows Installer 3.1 |
Windows XP |
Free |
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SlimDX SDK 2.0 March 2011 |
Windows XP, Vista, 7, 8 |
Free |
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Microsoft Visual C++ 2008 SP1 Redistributable Package |
Windows XP, Vista, 7, 8 |
Free |
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Microsoft Visual C++ 2010 Redistributable Package |
Windows XP, Vista, 7, 8 |
http://www.microsoft.com/en-us/download/details.aspx?id=5555 http://www.microsoft.com/en-us/download/details.aspx?id=14632 |
Free |
Microsoft XNA 3.1 Installer |
Windows XP, Vista, 7, 8 |
Free |
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Avatar in 2D Physics, Manual Tester + Full Frame and Movement Logging |
Full Color Management J |
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Frame Logging – memory of movements – Fully integrated into Physics Engine |
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HUMANOID ROBOTICS |
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PHYSICS ENGINES + GRAPHICS LIBRARIES |
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FARSEER PHYSICS 2D engine .NET |
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Box 2D C/C++ Win32 |
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Unity 2D/3D .NET |
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Bullet Engine 3D C++ Win32 |
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Bullet Sharp 3D .NET |
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CSGL Graphics Library .NET C# |
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Delta Engine .NET 2D/3D |
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Digital Rune 3D .NET Profi |
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HAVOC Physics 3D Win32 Profi |
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Henge 3D XNA Physics .NET |
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Chipmunk 2D .NET Profi |
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Jitter Physics 2D /3D |
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Matali 3D Physics .NET, Win32, Android |
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Ogre Physics 3D |
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Ogre Bullet 3D .NET |
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Paradox 3D Engine |
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Physics 2D .NET |
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Microsoft XNA 4.0 |
http://www.microsoft.com/en-us/download/details.aspx?id=23714 |
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Bepu Physics |
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Box2D XNA |
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SlimDX 2D/3D Graphics Engine .NET |
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SharpDX 2D/3D Graphics Engine .NET |
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XNA 4.0 Refresh 2014 |
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MS Managed DirectX |
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OpenGL Graphics Library |
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OpenTK 3D Graphics Library .NET |
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Geometric Tools |
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Citrus Engine 2D/3D + Physics |
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Haxe Physics 2D |
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Box2D WEB |
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EVOLUTIONARY ROBOTICS |
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Evolutionary robotics main page |
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Evolutionary robotics Wikipedia |
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Dario Floreano |
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Stefano Nolfi |
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Vasant Honavar |
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Andrew Nelson, Evolutionary Robotics |
http://www.nelsonrobotics.org/evolutionary_robotics_web/bibliography.html |
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Craig Reynolds |
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GENERAL INTERESTING LINKS |
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Legged Locomotion Prof. Jessy W. Grizzle |
http://web.eecs.umich.edu/~grizzle/index.html |
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Avatar2D project is free, but you can donate this project by any suitable sock. |
Journal Papers
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Conference Papers |
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Technical Reports |
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Theses |
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- web source, - paper full Free access,- additional data, - errata, - useful notes, - time/count - limited FREE access |
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NOTES
At maintenance time this web site is not available. Some parts may be unavailable or you can see ‘ERROR 404 – page not found.’ message or something similar. Maintenance takes 1-2 hours. |
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